Showing posts with label retro games. Show all posts
Showing posts with label retro games. Show all posts

Wednesday, September 17, 2008

Atari Demakes help this blog get back on the rails.



The last few days have been really trying for regular BGNR readers. When I wasn't alienating my red neck readers in the deep south by posting a bunch of Liberal Media propaganda pictures, I was alienating the other half of my readers (feminist art activists) by posting pictures of lolly pop munching Megan Fox's wet boobs.

Now if my feedburner site stats are anything to go by, my regular readers don't have a problem with boobs, but based on the page views it seems like they prefer Video Game Sweater Meat over the real thing. So I apologize, I'll get it together.

Towards those ends I have a nice meaty video game related post. It's a little light on the lady lumps, but it will appeal to my core audience of video game geeks and embarrassed relatives.

The Minus World's resident photoshopper B-Miggs has posted some amazing covers he mocked up imagining what modern games would look like on the Atari 2600, I've taken the liberty of swipping these and posting them below, because I know my readers don't like a bunch of useless interweb clicking. Enjoy:


Photobucket - Video and Image Hosting


Photobucket - Video and Image Hosting


Photobucket - Video and Image Hosting


Photobucket - Video and Image Hosting


Photobucket - Video and Image Hosting


Photobucket - Video and Image Hosting


Photobucket - Video and Image Hosting


Photobucket - Video and Image Hosting




One of the commenters on B-Miggs' post put up a link to a great video that I hadn't seen before. It's basically a Grand Theft Auto Intellivision Demake. And it's brilliant. Hopefully the Portal Demake that Schulemeister told me about will turn out this sweet:



Friday, August 29, 2008

Arcade Cabs in the Wild - Galaxian

Galxian



Location: Buzz's Coin Laundry Sherman Oaks






I found this cab at a local laundramat. It's not in the best shape, but the control panel and marque are still looking great. I played rounds while I waited for my clothes to dry and the thing still plays like a dream.





The side panels are scratched and faded, but it's still pretty cool too see the original side are, so many cabs now a days are refirbs with generic side art.




The front panel art is in a little bit better shape. The cool "invader" design still enticing to drop in a few more quarters.




check out the old Midway logo on the coin box. This hardware must all be original. Incredible!





The Joystick and fire buttons are a little grimey, but they still worked fine.




Like the joystick, the instructions have about 30 years of grime built up, but it's fascinating to see the instructions, this might be the only time I've seen an intact galaxian instruction decal.





My favorite part of this cab is the "Start Game" font. I just think it look so cool



From the Galaxian wikipedia entry:

Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, however, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship.

The gameplay was relatively simple. Swarm after swarm of alien armies attacked the player's ship that moved left and right at the bottom of the screen. The ship could only fire sparingly by default, but rearmed instantly when an enemy was hit. The player would defeat one swarm, only to have it replaced by another more aggressive and challenging army in the next screen. A plain and repetitive starfield scrolled in the background.

Galaxian was very successful for Namco and introduced several "firsts". Although true color (as opposed to a color overlay for a game that was otherwise black and white) began appearing as early as 1975, Galaxian took graphics a step further with multi-colored animated sprites and explosions, a crude theme song, different colored fonts for the score and high score, more prominent background "music" and the scrolling starfield, and graphic icons that showed the number of ships left and how many rounds the player had completed. These elements combined to create a look/feel that would set the standard for many other 1980s arcade games such as Pac-Man.

The "official" highest score in a game of Galaxian was achieved by Gary Whelan of Manchester, England on 13 August 2004 when he managed to amass a total of 399,290 points.